Tuesday, October 13, 2009

Post-Mortem

By Sherwin

It seems an opportune time to look back and dissect a particular aspect of our latest movie effort "Death in Venice". One decision that I personally believe to be crucial in setting the tone and mood was made about halfway - a month into production. At this time we had completed the first half of the movie, each scene separately filmed and connected to each other only in our minds. It was time to string these scenes together and see what beast we had created.

Our earlier mindset with the 10-20 minutes machinima "shorts" had been that the story had to be as efficient as possible. Kate crafted this script in 2006 which was lean and mean, in the sense that the information was fed to the viewer regularly and at an accelerated pace when compared to regular feature films. We were indeed cramming a lot of background information in a short period of time (e.g., five flashbacks within ten minutes), and expecting the viewers to keep up. Would this approach work?

In some movies in the past we plead to being guilty of information overload and expecting much from viewers. This is not a decision we've made casually, and it is one that we have debated and sometimes reverted. In case of "Death in Venice", we ended up slowing the pace for the first half of the movie to give the viewers a chance to breathe and catch up. The background information is necessary but it can be tasking. After all, this is the fragile point at which the viewer is still developing a connection with the characters and an understanding of the plot. Did our efforts fall short? It depends on who is watching and the attention they are granting the movie. It depends on the environment it is consumed in - low-end speakers or headphones, full screen or not, the bandwidth of the stream (or whether it is a download), the display monitor. These factors are out of our control, but we have to strive for balance and make a serious attempt at pleasing most viewers. The truth is, I cannot tell whether we succeeded or not, as I cannot watch this movie unspoiled as if for the first time. But I am glad we made the attempt.

Making a movie that doesn't connect to viewers can be a self-absorbed exercise in narcisism. At the same time, a 20-minutes drama machinima is not yet an established medium, one that some people still doubt even exists. I think of this movie making experience as an iterative and incremental experiment in which audience and filmmakers consciously or subconsciously adjust to each other, and meet in the middle where expectations are met and a connection is finally realized. "Death in Venice" was hopefully a step in the right direction for us.

2 comments:

Richard Grove said...

I'll say it was a step in the right direction. DiV is an exceptional film. One that gets the pace right. At no point did I not understand what was going on. In fact the pace/rhythm of the story was one of the things I particularly liked as it didn't get in the way of my response to the characters. Your decision to change your pace for the first half was a good one.

And you are so right about not there being no real format for this length of film in animation. But I think that's an advantage because the viewer has no pre-conceived idea of how the story should be structured.

No, I felt the script/story was the best thing about the film. Which is something you simply don't see a lot of in machinima.

Congratulations on an excellent, thoughtful work of art. So glad the two of you are making movies. Inspiring work.

-Ricky

Cathy said...

I thought you succeeded wonderfully with this film. And broke new ground in machinima. The length was just right for the story in my opinion. And story really is one of your great strengths! That's what I love best about all your films - great writing.