Monday, June 21, 2010

Incubus released.

By S.

After a long six months of production, which was about twice the time we thought it would have taken, we finally released "Incubus" yesterday. We were glad to keep it under 20 minutes, considering that - before writing the script - we had thought it would be about 10 minutes long.

Admittedly both of us have lost perspective on this movie a few months ago, having watched every scene and heard every line one too many times. This added to our curiosity at the reaction from viewers who were watching it for the first time. We were quite relieved and happy that the reception has been positive.

"Incubus" took six months mostly because real life kept us busy. There was also a rather unexpected large amount of effects work, which is an area that we are slowly learning more about as we go. Although earlier in the project we were hoping to use more Second Life footage than actually ended up in the movie, some of the key scenes and props were from Second Life. This exploration has given us more confidence to continue using Moviestorm as the foundation, and other engines to fill in the gaps when needed.

During production, we were pleasantly surprised with some of the packs that Moviestorm released - some of them found its use immediately in our work in progress. For the kind of stories we like to tell, Moviestorm has been the ideal platform and we are grateful that it exists and continues to be expanded and built upon. All the orphans from "The Movies" out there know what we are talking about.

Saturday, June 19, 2010

Machinima Expo 2010

Here is our trailer for MachinExpo 2010.

It was Kate Fosk, the executive director of the MachinExpo, who suggested that machinima makers parody their favorite movie moments for the trailer.

Machinima Expo 2010 Trailer from Chat Noir Studios on Vimeo.

Readers of our blog must know this, but again, the deadline for submission is August 31.

Monday, June 7, 2010

Incubus, almost there.

By Kate

We finally have a low resolution release-candidate of Incubus. This, six months after the beginning of the project.

A release often is a bittersweet experience for me. It's letting go. It's saying good-byes. I had a tough spring, and for full six months, this project has been an engaging companion and comforting bosom. I fell in love over and over again with the characters that our wonderful VO actors incarnated. Many times, I got lost in the complexity of the tasks. Each time I stumbled upon an unexpected new place that stimulated me. We had mutually enriching relationship, Incubus and I, and S and I are proud parents of this new creation.

The mythical creature, Incubus, is a demonic being that visits sleeping women to have intercourse with them. It looks like the beast succeeded in planting a conception in Isabel, our (anti)heroine. A conception in the form of a nightmare, that obsesses her and compels her to search for its meanings. Alas, interpretation of dreams is a treacherous enterprise. Try it at your own peril.